Msfs dx11 vs dx12 reddit. It's not all the time, but it SEEMS common to me.
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Msfs dx11 vs dx12 reddit I wish they’d get serious to taking DX12 out of beta and into a stable version, especially considering how Jorg confirmed that MSFS 2024 was not coming out until October or so Aquí nos gustaría mostrarte una descripción, pero el sitio web que estás mirando no lo permite. Was bringt DirectX 12 für den MSFS? | FSNews24 (flightnews24. To me it seems like Asobo is specifically trying to make MSFS the most beautiful flight simulator available rather than the most performant. Is the voice-over No performance impact on my MSI RTX3080. Reddit's Official home for Microsoft without it. Skip to main content. DX12 is still on beta in MSFS, along that comes issues. Pretty enough and 60fps vsynced Nope it happens with TAA on DX12 but not TAA on DX11. 6k Posted On the 390, DX12 is stable and gives better performance. Still, it’s just a beta from the devs and unless we get all these new eye candy features (RTX / DLSS) that ought to be implemented (and it will take months of hard work) there is really no point in choosing DX12 over DX11. However, with recent driver updates and after trying some games that support DX12, I am amazed. I kid you not 5 fps on DX12 with a 3080 and Ryzen 7 5700x. There are still many users running 8gb cards and different configurations. So, your mileage will vary depending on your hardware configurations. Either way I’m happy to use dx11 or dx12 in any title, I don’t really see how you can say how anyone can defend an API, in this case a beta dx12 in msfs dx11 will be phased out in few years anyway just like the previous versions. Before the driver update and on Dx11, I got a lot of microstutters and my FPS was in the high 20s/low 30s. DarkTide is a DX12 title where CPU usage is HEAVILY offloaded onto the GPU. DX12 is a low-level API while DX11 is a high-level API. My guess would be that your 3060 would perform on par or better with DX12 and I am pretty sure that Arc GPUs will definitely perform better on DX12. Solid 60fps, low and consistent frametime (finally!), absolutely butter smooth. For me right now DX11 runs better but I'm on a 2070 super. Flixtendo November 1, 2024, DrVenkman3876 November 1, 2024, 8:16pm 2. Auch wenn ich die folgenden Seiten gelesen habe bekomme ich kein Verständnis dafür. too smooth for go back. Select the pc option instead of vr, scroll down and you’ll see DX11/DX12 options. Posted by u/OutlandishnessOk11 - 77 votes and 50 comments I mean, that's what DX12 was supposed to address in MSFS and sadly it didn't change much. I'm afraid we're going to be stuck on DX12 in beta for a while. DX12 is clearly well optmised on AMD hardware. I'm running an RX6800 and it's been a flawless experience. The tiles while annoying is not a > dx11: stable, very few ctd if at all, unimpressive performance fps wise (ranging from 25 at heavy airports to 50 or so in cruise) > dx12: unstable, few ctds (mostly fenix), impressive performance Let’s unravel the tale of DX11 and DX12 in the skies of Microsoft Flight Simulator (MSFS). And to be clear it didn’t just switch it to DX12 it also changed my resolution and turned on DLSS which I hate. Medium High settings at 2160x1440p, DLSS on Quality, i7 8700, 32gb ram, RTX 2060. Open menu Open navigation Go to Reddit Home. DX11 offers less frames but is more stable. DirectX is a nicer API, has better tooling and driver support. Hi all I have a high end machine and I’m experiencing stuttering when using dx12. Just the way it is right now. B von TAA auf DLSS oder umgekehrt, sollte man den Flug NEU starten, damit die Änderungen entsprechend wirksam werden. It can provide benefits, for me it runs miles better than DX11 on the same settings, BUT, and this may contribute to the CTD reputation significantly, certain aircraft don't run on DX12 at all. r/MicrosoftFlightSim A chip A close button. Reply reply More replies More replies TOPICS. Vote Closes Locked post. However, in dev update, Asobo state that the DX12 work for Xbox release also go along with optimization work, which will bring better RAM utilization. But the trade off is that it’s a bit glitchy still: some random stuttering (but imo still better than constantly low frames) and some flickering asphalt. It's not all the time, but it SEEMS common to me. Aquí nos gustaría mostrarte una descripción, pero el sitio web que estás mirando no lo permite. Definitely tied to DX12. Dx11 or Dx12 . There is a good chance you'll swing 20 more frames on DX12 vs DX11. However, FSR3 was just announced with its own software-based frame generation technique that will work on many more GPUs, including the 3080 Ti. I believe DX12 should be better once the drivers update according to Microsoft. mt2oo8 DX11 vs DX12 DX11 vs DX12. DX12 does not provide any other main difference in current game implementation. With the new updates for 10 beta, I briefly tried DX12 in VR. rare but it is. If you’re using frame generation in MSFS, you’re already using DX12 aren’t you? DementedCorn327 November 1, 2024, 8:19pm 3. I turned on DX12 shortly after What i always find so funny and baffling is how microsoft in 2015 demoed the capability of DX12 vs. DX12 has been working well for me. So because it performs better I have upped my OpenXR Toolkit resolution from 75% in DX11 to 90% in DX12. Another PMDG 777 preview with some screenshots Look, I have multiple games that I can put in dx11 mode or dx12 mode. I got worse performance with dx12 with my old 1080 monitor, but when I got a new 1440 monitor I was having big problems and obly getting half the framerates I was with the 1080 monitor. This was all tested without DLSS, mind Well, my honeymoon with dx12 is over for now. Most notably AFAIK all Carenado payware and IRIS Jabiru don't work at all. MSFS is visually very similar in DX11 and DX12, but DX12 has better color saturation. Coincidence? Maybe. I went back to dx11 and all’s well again. and btw. Please use our Discord server instead of supporting a company that acts against its users and unpaid moderators I remember going down this rabbit hole on reddit and youtube a year ago. There's a boat load of benchmarks out there showing DX12 only matching, if not actually performing worse than DX11. View community ranking In the Top 5% of largest communities on Reddit. If you want Frame Generation you need to be on DX12, whether that is with the mod, or native support. DX12 has I ran the benchmark on both and I only lose three frames by going from 11 to 12. So this is a legitimate question and conversation starter so I can understand. I was for real flabbergasted because I am used to DX11 and never changed it, the new update switched it to DX12 and I thought my pc is dying :D So there's a couple ways to enable DX12 and RT again before ToF gets to the 2. bug-logged, directx12, msfs-2020. Reportedly, it will be fully integrated into FS24, but we will see. Bad performance, CTDs I even had an issue where my Index display turned to jello and had sparkles, and I was worried it was broken. From what I have read in the forum, it seems that people with AMD based video cards get better results with DX12 over DX11 (my opinion, your mileage may vary). So theoretically DX12 should give better performance as there's less driver overhead. L'unica differenza tra le DX11 e le DX12, Facebook Reddit Tumblr WhatsApp Email Condividi Link. Tweaking your settings can squeeze more performance out. Microsoft Flight Simulator Forums Older DirectX12 version or There seems to be a way to force boot in dx11 but the sim prob wouldnt even open since min requirement is dx12. However, I haven’t had time to evaluate DX12 properly yet, and so far I can’t tell much difference versus DX11. It’s also allowed me to up my TLOD settings. There are some real advantages in not using the max worker thread count, but I don't think that applies to DarkTide. You should want to be on DX12 for the most part but its no big deal to switch between the two and it shouldn't be the cause of drastic differences. But DX12 often offers smoother performance at the cost of more VRAM and RAM, even in VR where it DX11 vs DX12which one to use? Discussion If you have a gtx 2000 or rtx 3000 dx12 is the best choice. Wenn man von einem Einstellungsmodus in den anderen wechselt, z. Basically what that means is that for DX11 there are more layers of software between the hardware (your GPU in this case) and the app you're running on it (MSFS). Be the first to comment Reddit's Official home for Microsoft Flight Simulator. It wasn't until I happened to see someone on here suggest DX11 and after I switched, smooth 110+ fps at 1440p mostly max settings. Works great. If all was equal, I would use DX11 and TAA all the time and I dare say that would be fine on a vanilla msfs installation but with all the addons I use, not so great. No doubt dx12’s benefits far outnumber its drawbacks, but it’s just a fact that it’s still a beta feature years on in MSFS (it literally says this on the crash dialogue when dx12 crashes the sim). They don't run well in all games, but the ones that do support DX12, such as Microsoft flight sim, are amazing. They suck balls unless they are in fullscreen. A new driver came out about the same time and I didn’t know if it was the MSFS update or nVidia. I started to get some msfs2020 hangs after longish flights yesterday. People's analysis of the sneak peek of Flight Simulator 2024 does not indicate RT being implemented. Some insist that DX12 has problems which nix it’s usefulness and they are right for what they want out of MSFS. Adjust time of day and weather to match both flights. The main drawback with DX12 I have noticed is a big increase in VRAM usage. DX11 is what is officially supported. DX11 has still lower VRAM usage than DX12. Since you don't have a X3D chip, DX11 will likely perform better. Install, Performance & Graphics. New comments cannot be posted. ---DX12---Mileage may vary but for me DX12 performance was much better on the ground than DX11 while the cruise had slightly lower fps than DX11. . (MSFS), Crucial MX500 2TB (Other stuff) | CASE: Forgeon Arcanite ARGB Mesh Tower ATX White | Power Supply: Forgeon Bolt PSU 850W 80+ Gold Full Modular White I have been switching between DX11 and DX12 to see what looks and runs better on my system. No idea why the latest Windows update messed up MSFS and DX12, but this is what happened. 5800x + 1660 Ti. Not because I say so, but because: As best as anyone can tell, no changes to DX12 mode have been made since it was introduced. I use DX12: better FPS that allow for a few higher graphics setting. Restarted in DX11 and it was fine. The RTX 3070 Ti If you want flawless graphical issues, use DX11. Share Add a Comment. It stuttered at first but after a few games I was fine. For me, if MSFS 2024 is not fully dx12 based and multithreaded, there’s just no point. but dx12 still glitchy. After a few flights on both with the Fenix 320, 1TB & 2 TB NVME drives - Windows 11 64 bit MSFS 2020 Premium Deluxe Edition Resolution 2560 x 1440 (32 inch curved monitor) RobJC. If it was I would be bashing Windows and I would go out of topic, anyway. 2GHz Memory- 16384MB RAM Motherboard- MS-7778 (JasmineR) DX11 vs DX12 . DX11 might be better for you if you have only 6GB of VRAM. Given that we know DX12 is being developed specifically to take full advantage of the Xbox hardware, it makes sense for MSFS 2020 to employ as many of the 'shiny new features' DX12 Ultimate brings to the I just couldn’t resist asking “Co-pilot” what the DX version differences are in MSFS. So, just for fun, I changed to DX11 and voila, all back to normal. On my rig, DX12 runs significantly faster than DX11 and DLSS runs a lot quicker than TAA. I was wondering. As of the last weekly update, they have DX12 slated for Sim Update 10. in cp2077 i can play 15hours. We have similar specs, I use DX12 - FG - TAA + autofps. This was all tested without DLSS, mind you, as I am still going to wait for a fix for the blurry text in the PFD. DX12 is super buggy right now, and least with VR. Also läuft auf mein Rechner/Graphikkarte DX12. That's way more evidence than your comment, and all the proof I need. First off, FSLTL stands for Flight Simulator Live Traffic Liveries which essentially brings IRL/VATSim traffic to the sim with matching liveries and plane models, and this has been Asobo's bad point so far and the only alternative was AIG's model matching Traffic which was both cumbersome to setup and FPS heavy , FSLTL brings a new player to the scene. For those with older, weaker machines, like my old rig that had an Intel i7 6800k, GTX1070, 32Gb ram, on a Samsung 870 Evo, you'll want to rock DX11. when I tried to close them. comments sorted by Best Top New Controversial Q&A Add a Comment SpinCharm • Additional comment actions. It's giving me framerates like I've never seen before, especially in MSFS, while at the same time I have more than enough cores for video editing, the massive Excel sheets I need to work with, and then some. Even with the rough launch, this card has been very good to me considering its counterpart, the 3060ti, costs 250 dollars more. I really hope they aren't just throwing patches on top of the existing game, because the DX12 update was a joke. PC - GENERAL As the title, what's everyone using? Open • total votes Dx11 Dx12. So once we get the DX12 update, we'll see better performance but not directly due to DX12 itself. When they are in dx11 mode they need full screen to get max performance, to use gsync, etc. aircraft DX11 vs DX12 in VR. promising better hardware resource allocation and efficiency is not really playing out. Crashes immediately. 4090 fps with MSFS in VR vs 3080 or 3080ti? PC - QUESTION I have a 3080Ti and am balanced much of the time in DX12 but in DX11 limited by CPU. Virtual Reality (VR) directx12, directx11. With DX11 I’m at TLOD 100 but with DX12 I’m at 250. The performance is nearly the same for me, too. I know other people who also have the exact same experience. I am experiencing many more CTD events in VR (OpenXR/WMR no SteamVR) than with DX11 - but it is still early days to see if DX12 is the problem. User Interface & Activities. This may seem like a dumb question, but I've seen DX12 games with a DX11 version, so maybe I can modify the game after installing it? Specifically using the Microsoft store games on Windows 10 Specs: CPU- AMD A8-5500 APU With Radeon(tm) HD Graphics (4 CPUs), ~3. This is a complete mystery to me as I am basically using the same settings in both msfs and nvidia. Cheers But something I've noticed is that there seems to be a lot of games where running on DX11 is recommended over DX12. With vr I did it also helps to go into your windows graphics settings and disable hardware acceleration graphics (hags). I'm also not aware of improvements that come from DX12 v. Not sure why you downvoted, we’re on the same page lol. The FPS in game, with and without FSR 2 and DLSS, is slightly different but very similar. It seems DX12 is finally Before the driver update and on Dx11, I got a lot of microstutters and my FPS was in the high 20s/low 30s. Reddit's Official home for Microsoft Flight Simulator. DX version has to do with benchmarking because the main difference between DX11 and DX12 are the better performance results provided by DX12, even if in MSFS we still have a beta implementation. DX12 - Its new driver technology but still young and unstable then DX11 who been updated for 10 years (idk about that, sorry for mistake). It does not add any graphical enhancements. If you have amd, dx12 is the best choice. So, HAGS disabled and back to DX11 for now. Even if it was, I think I would probably just leave it off. By Virtual-Chris December 6, 2022 in Microsoft Flight Simulator (2020/2024) Prev; 1; 2; 3; Next; Page 1 of 3 . Visual Similarity: First things first: MSFS looks visually similar in both DX11 and DX12. EDIT: Correction to that last sentence. I had to try and remember all I would say if you're serious about flight sim and you fly very often and in MSFS specifically, it's worth it. Honestly I'd recommend doing the same flight on both, then seeing how it goes. DX12 was introduced with SU7 as a beta and still is. Also, turn game mode off. Hi @Flixtendo, Thank you for your post Will switching DirectX 11 for 12 improve your gaming experience? Preface: This is not a Windows vs Linux post. " Now, should Asobo eventually get around to properly implementing DX12 into MSFS? Yes. Asobo just needs to fix the annoying texture popouts at airports and tune it a bit more. Preview of Sim Update 14 for Microsoft Flight Simulator: comparison of DX11 vs. Has anyone noticed any improvements with DX12 over DX11 with the latest 10 beta updates? DX12 improves frames but may decrease stability depending on the system (stutters and such). Also, while HAGS enabled didn’t seem to cause any issues with msfs, it did cause some issues with SteamVR apps, esp. As a last resort, I switched to dx12 and my framerates doubled. SU14 fixed DX12 such that DX12 no longer uses excessive VRAM, though it’s still more than DX11. The DX12 implementation in MSFS is still "experimental". I believe DX11 limits the lighting effects on clouds which sometimes make it look grainy MSFS has a complex weather system so there’s more to the dynamic (like formation) of clouds Anyway, both are a great leap from last generation MSFS Analisi comparativa DX11-DX12. DX12 performance. Wi11 has the enabled by default. I assume this has to do with the VRAM. Right now I'm very happy with 2K resolution and Medium settings. User Support Hub. I did multiple tests and I can confirm that the dx12 ground texture bug is now GONE. Would there be any reason then to use 12? Does it help out in some other way the benchmark can't catch? The port to DX12 is mainly for Xbox release and future effects such as ray tracing. I tend to swap back to DX11 as ultimately DX12 just causes crashes. The MSFS AI still needs some serious improvements and it just isn't worth losing the performance for some poor traffic that doesn't follow real world procedures etc. DX12: The Aerial Showdown. Recently before and after the latest update I have been using DX 11, and performance is awesome out of major complex airports, but some airports such as ORD, LAX, EWR, I get stuttering when Interesting, thanks for sharing. People like to say this, but I am extremely happy with my 7900X3D. RobJC. With DX12 and FSR 2 I get about 5 to 10 more frame rate than DX11 and TAA. It's a totally different kind of graphics programming and if you just use some kind of abstraction over DX11 for DX12 then you are just repeating what DX11 does internally and will gain no benefits (often you lose benefits since nVidia can do DX11 game-specific optimizations in their drivers I wonder what happened to all those clowns who claimed that if MSFS was DX12 it would perform better? I want DX12 for graphical improvements, which will come later. What has been the consensus lately in terms of DX11 vs DX12; particularly with stutters on final approach. The "1% lows" (second to last figure) for both DX11 and Perf Mode are insanely terrible compared to DX12 figures, which seem stable. de) DX11 but my RX580 is quite old and since DX12 is still experimental I have slightly worse performance (mostly some fps dips) while I have stable 60fps with DX11 at max settings. DX11 is a solid legacy driver but if you want a smoother gameplay on newer hardware (I’m on a 2070rtx) try DX12. Last instance was a consistent crash upon takeoff that was somehow linked to the in game DX11 vs DX12. DX11 is default, which it’s probably already set to. The other issue is the Nvidia game ready drivers didn't come out today. My understanding is that the 40 series cards are what you need for dx12, my 3060ti couldn’t handle it in any game, switched to a 4070 every game runs better with dx12, in fact it’s pretty common to switch to dx11 if you have issues with the game. Basically, it let's you launch ToF using the specific UE4 DX12 flags. Just checking that you both have: good internet connections, and a good amount of ram (>32gb, with xmp enabled), and are using either DX11 or DX12 with frame gen on? Also, worth noting that pretty much nothing currently will run terrain LOD 400 well at the moment (which I assume you’re trying to do as you ‘maxed everything). There's also plenty showing DX12 doing better, to be fair. DCS is DX12 while MSFS is DX11. I did not see the unusual artifacts that existed previously with the beta version. This way doesn't use an old launcher file to enable DX12 but instead uses the built in Windows Image File Execution Options. Posted October 17, 2022. Autore discussione GPExpress; Data d'inizio 23 Maggio 2022; Forum. 95: 10799: April 1, 2024 Slew Mode lateral and yaw axis translation not working in DX12 Beta. DX12 is a completely different API, and is very similar to Vulkan. Volovirtuale Fusion Contattaci; Termini d'uso; Ray Tracing: I have never tried ray tracing; it is not implemented into COD and MSFS. Members Online. This community is for the FPV pilots on Reddit. Users like me of the Rx 400/500 series of cards that CAN support DirectX12 and they WORK with DX12 in msfs 2020 but the sim won’t even OPEN. MSFS Sim Update 7 - DX12 vs DX11 performance. Was seeing this for awhile and troubleshot for weeks (thought it was scenery conflicts with PG) before trying flipping back to DX11 and was instantly fixed. 2-2. Put it on DX11 Additional comment actions. Wichtiger Hinweis noch. 25: 9867: December I've yet to see a game designed for DX11 and ported to DX12 show any benefits whatsoever. So, no need to worry about your virtual sunsets losing their magic! However, there’s a subtle twist: DX12 tends to have better color saturation. Wenn ich den "Befehl" Dxdiag in das Suchfeld eingebe und als Admin ausführe kommt DX12 als Antwort heraus. With DX12 and Nvidia Reflex enabled my sim has never been smoother than it is now in the SU11 beta. Because I really want to see Linux do more things everyday and each of the achievements make me want to scream: "Take that Microsoft!!!" First of all, OpenGL can only be compared with DX up to 11. Sadly DX12in MSFS 2020 is still a mixed bag. DX12 vs 11 and other Graphics Questions Hi guys, I have a couple questions regarding graphics settings in MSFS. Also Nvidia DLSS and DLAA are available in DX11. DX12: The Aerial This subreddit is for everything related to 3rd person PvZ Shooters: Plants vs Zombies: Battle for Neighborville, as well as Plants vs Zombies: Garden Warfare 1 and 2! Come on over to discuss the game, interact with PopCap developers, and share your videos and fun experiences! DX11 vs. This is huge. Exactly. The landscapes, clouds, and aircraft remain stunningly realistic. Correct answer; nobody should be using DX12 currently. DX11. Therefore you first 3-4 games on DX12 will be stuttering mess. So to try to summarise (feel free to correct): This is applicable for AMD CPU and GPU users. Get app Reddit's Official home for Microsoft Flight Simulator. Members; 2. Yep I sometimes swap to DX12 just to try it out and see if anythings improved. But if I try to use DX12 and FSR with multimon (SU10+ new feature), it often crashes. DX12 3. Don't bother running frame gen with less than 8GB of VRAM, you'll likely get better performance out of DX11. Will I get graphical improvements from DX12 over DX11 if I just keep TAA? DX12 for MSFS without DLSS? Question /r/GuildWars2 is the primary community for Guild Wars 2 on Reddit. You might want to wait to see if it's good and if Asobo will implement it into MSFS. And I can't run Nvidia Surround feature with DX12 and FSR. Less so on 4K but that's a hardware limitation at that point. DX11 oder DX12 frage ich mich auch. For me, it's the perfect balance of gaming and productivity performance. HUGE DISCLAIMER when running DX12, any changes that are made to the visual setting can reset the shader compilation cache. If you have more than 4 cores on your cpu AND latest gpu, dx12 is the best. I stepped away from the game and wondered how anyone else could play the game. But it's nowhere near "great performance increases across the board. Same here with the lower fps, on DX11 I have a stable 90, on DX12 the max is 40. in msfs dx12 it can ctd with popup about video driver problem and about Because I notice some glitches when using add on photogrammetry in DX12, so I use DX11 for that Re-implementation of Raytracing and DLSS/FSR for DX11 i think its better option then stay on DX12 (who been young driver and still unstable - look at Borderlands 3/Dying Light 2). Question Quick question, so I want to run 125+ frames at 1440p with smooth gameplay, I play the game on high settings Note: Reddit is dying due to terrible leadership from CEO /u/spez. Recommended Posts. Other considerations are if you have 8 GB of VRAM or less, or if you have 16GB of RAM stick with DX11. I was able to run DX12, but my frames were closer to the 20-40 fps mark versus 60-80 on DX11 with my graphic settings on high. 3 patch where it should be fixed again. upvotes MSFS Sim Update 7 - DX12 vs DX11 performance youtube. Recently before and after the latest update I have been using DX DX version has to do with benchmarking because the main difference between DX11 and DX12 are the better performance results provided by DX12, even if in MSFS we still DX12 is supposed to provide better rendering quality and speed over DX11. Perhaps others are also curious? " Copilot Sent by Copilot: Ah, the great DirectX showdown! 🎮 Let’s unravel the tale of DX11 and DX12 in the skies of Microsoft Flight Simulator (MSFS). Secondly, DirectX is better if you can stick only to Windows. With the new driver and on Dx12, I got no microstutters at all, and my FPS hovered around 40. But I'd still love to hear apologies from those I argued with here back in Sept of 2020. Ein Wechsel von DX11 auf DX12 (Beta) erfordert überhaupt einen Neustart des MSFS. On the 1080ti, DX12 randomly crashes for me, so I stick with DX11. Was hoping this would be fixed in SU10. I had been running with no problems with DX12, but after the latest Windows 11 update which I ran yesterday, MSFS would crash every time shortly after the flight was loaded. Buckle up, because we’re about to take off into the pixelated stratosphere! DX11 vs. DX11 with a city demo and showed that it's a perfect match for games like MSFS, yet the What has been the consensus lately in terms of DX11 vs DX12; particularly with stutters on final approach. ppsbzas fujkohz ktcp ytfxrg mhsamf aeonos fczrha ctqqez ovnk curfdx rcw balywj hpq mejnl idtd