Hoi4 tank division. Redesinging HOI4 flags, UNITED STATES 5.

  • Hoi4 tank division Hearts of Iron 4 Division Calculator. This is probably the most used tank division setup of all players. Report. The lack of artillery means it works best with superior firepower to get that +20% frontline soft attack. Something that can help the overall tank division count, more TD/SPG/SPAA per division replacing tanks. It's harder to make a case for the breakthrough specialist tanks being lights, because 3 man medium turret gives way more when you're throwing on radio and armor clicks etc. Then breakthrough and armor. Each division consists of 1-25 battalions - also sometimes called line battalions. The main weapon modules are unlocked through the artillery technology. or mec. Any division that has the Flame Tank as a Support Company will get an attack bonus in the following terrain types: Fort; River; Best Heavy Tank Design. So in In true r/hoi4 fashion, I can imagine that this tank will be the main subject of discussion, so I'll clarify here - this is only for use against the AI, which is pathologically incapable of creating decent tank divisions that require significant hard attack or piercing to defeat. 13 tanks and 8 mech is a good template for tanks. mostly special forces 10 infantry with engineers thats coastal defense . For support companies: engineers, support artillery, and maybe light tank recon. This heavy tank design is a jack of all trades, master of none. The primary drain of manpower and equipment. The Magruder of templates. Are 10 width divisions good? Go to hoi4 r/hoi4. The heavy tank division basically follows the old rule of 1 heavy tank for each Infantry. While some must-try Division templates need tinkering to fit For tanks, it depends a lot on your doctrine, but 11-10 (tank-mot or tank-mech) is a solid starting point. Add a Thorough Planner, Infantry Expert Field Marshal, an Infantry Leader General and full planning bonus, and you can get more than enough breakthrough and soft attack to overwhelm 10/0. You will also take less losses, but this is mostly due to having lower org. With an assortment of those elite devisions, my Speer could deng every proxy war he found himself in Reply reply The Patriots - A HoI4 AARgentina AAR-- In progress Mobile Corps - A HoI4 HungAARy AAR-- Finished The Four Generals - An Espana 1936 NationAARlists AAR-- Finished (Also found at my Inkwell. The Desert campaign is a bit different, adding 5inf divisions together with our light tanks do a good job. Additional supporting or special modules become available via the common tech trees (such as radios from the engineering tech tree). With one of these tanks i can go France and take a tile with like 20 German ai inf holding it easily because it is very The heavy tank division is the same as the medium tank division but better in every way. The games basic tank templates are trash and should never be used. The result of a mix of "breakthrough specialist" tanks + spg + mot (later mech) is a slightly worse SP division than medium tanks can get, but for less cost and earlier. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. In this regard, here are some of the best tank templates. The only real use for Armored car is supression (garrison template), even then, pure cavalry is cheaper then it, cheap light tank is more effective at supressing then it. With all of the different builds The tank division that I go with is a 6/4 with medium tanks and motorized, aswell as some support companies like Artillery, Logistics and Engineer. When you’re creating a division for attacking 40W is optimal. The whole point of a heavy tank is to be an armoured monster that punches through the enemy lines, without getting pierced and taking out enemy tanks (or in this case infantry, which is fine). 333 for 2. For big 7x: Infantry: 90 days: 2x: Artillery: 120 days: 1x: Support Artillery: IC Cost 644. It does end at 40W level three mech and modern tanks with good support with org at about 30. Cuz your attack is one of the most important stats for your tank. They can provide 30-40 breakthrough at the cost of only 3. The first section called "Basic Templates" includes all kind of regular templates which will work perfectly in every With tanks you want to mostly attack into plains and hills (and maybe even deserts) so you definetly want 35w. and fight on longer to lose more precious equipment and tanks It depends what your division is for and your expectations of the enemy and your relative tech and strategy some opponents like the AI it's viable to Italy is good with light tanks, so adding to our powerful mountain attack, we can increase our open field attack with 5light tank/ 5Motorized Infantry. Tank division design follows a lot of what infantry division design looks like, 7/2 or 14/4. Beeing over combat width is way less punishing now than beeing under width, so attacking into forrest (60w) is also fine with 2 tanks (35w + 35w = 70w) 1) Unless you plan on fighting Germany AA might be more useful than AT, the AI usually does not field medium tanks, or fields mixed medium/light tank divisions. 5IC. 4 INF + 8xSpecialForces + 4 ART + 2 HT - a great We would like to show you a description here but the site won’t allow us. Steam Community: Hearts of Iron IV. Basically just convert everything you have to cavalry and train it up. But that's EXPENSIVE and Best Division Templates in HOI4. This is guide is a collection of basic and advanced templates. You’re much better off using tanks. Jack of all Trades. With these newfound beefy tank bois, you should learn Go to hoi4 r/hoi4. Try to swap to improved howitzer as fast as possible. You are The division's organization is an average of all its battalions and support companies, so if they contribute zero then they both drag down the division's org by the same amount. Such a division would be 6-4 (light tank-motorized), or maybe 5-2-2 or 4-3-2 (light tank-motorized-light spg). If you want you can also do field hospitals since you dont have much With the right tank templates, Hearts of Iron 4 players can dominate fights. When playing as the Soviet Union, however, I find myself not making enough infantry divisions to man the front and (somehow) get outnumbered Just look up HOI4 division designer and check the stats. After some math and practical testing I have calculated the IC efficiencies and decided on solid tank and division designs. Atomfall. Using other supports is probably a good idea if you can spare the equipment, Recon & Signal are pretty good but they can be really costly. New comments cannot be posted and votes cannot be cast. 43 armour has the potential to get pierced by vanilla AT guns and medium td’s. Pure tanks can get really expensive, 3 battalions of However you division need to have at least 5 bataillon before MP is worth it. Start with motorized and slowly swap those battalions out for mechanized ones if you have the equipment for it. Go to hoi4 r/hoi4. Reply reply DangerousGap4763 • 2 rows of 5 tanks with 2 rows of mechanized or motorized Coupled with motorized infantry the light tank division is the fastest combat unit available, packs a sustained punch. Also the bonuses from support companies now work on a per battalion level and not with an absolute increase for the entire division which also favors larger divisions. If you guys like it, I could also do Germany or some other major. - If the enemy division's piercing stat is higher than the tank division's armor stats, then the armor is pierced and the tank divisions take the full damage of the enemy division, if the Proper tank usage is to fill your entire combat width for any given battle completely with tanks. Members Online • Vindicators light tank division is 5 tanks, 2 SPG, 2 motorized. Watch the video to The main and only tank division template you should really be concerned with is the Motor Inf. The use of tanks depends on your goals, and in what way you want your division to operate. With Mot AT I get a bit more piercing and hard attack compared to support version, so I can definitively use Howitzer as a main gun to melt away enemy AI infantry while you MotAT helps If you attack from one direction every additional division beyond 5 will cause a penalty, so smaller divisions (<15w) aren't considered 'good' anymore. Then put some early research You can add a single Heavy Tank battalion (designed to be fast as a medium) to boost armor and piercing. You can simply slap additional ammunition storage on You wanna use the basic medium tank chassis, there isnt any reason to go beyond that. ADMIN How to improve this Medium Tank Division? Go to hoi4 r/hoi4. As for tanks, anything from 6 to 18 divisions ( 30 or 42 width ) stacked in groups of 6. Tank divisions in Hoi4 are the best tool for piercing the enemy line and establishing encirclements. While any other form of AT would generally be better (Tank SP-AT comes to mind, particularly medium and heavy) it is not cost-effective to integrate this into infantry divisions unless doing so is your focus (for the armor more so than the piercing and using SP-AT/TDs to be more cost-effective than regular tanks to achieve this). If you want to have a big division i prefer 30 width, especially for tanks because whilst it is maybe slightly worse on avarage it works way better with forests and doesn’t work that well in plains but you’ll break the plains anyway which makes 30 width better in practice Just make mediums tanks with the first medium howitzer for war. It’s not worth it due to the introduction on partial piercing and the changes in division metas. I'd also recommend using howitzer against ai. 2) Once your 8/1/1 INF division template is set, you can flip those INF battalions to MTN for a useful 8/1/1 Alpini template, costing 40 Army XP and retaining most of Tanks or 40w always go bad for me. The latter are cheaper and have more soft attack, the former has better armor, org, and breakthrough. Use these as your main offense. There will be some variation in the ideal combat width, depending on your starting region and your playing style. I go for 8 Tank and 6 Mot Batallion in a division. The best widths are usually considered to be 10, 15, 18, 27, 35, and 42. You of course will need infantry divisions but most of your production focus will be based on whatever you choose to support Germany with. Also, SP Artillery is only slightly better at Soft Attack than tanks (+75% role modifier with max tech, so 17% stronger) but consumes ~50% more supply and reduces breakthrough by 50% per combat width. And the last is tank it depends how you wanna use a tank if you are attacking infantry , use 12|8 12 tank 8 motorized . This will usually bring it to ~30 armor even with 1936 tanks rendering it unpiercable to anything that isn't bringing AT. The AI does often use air support. Just with modern tanks. More posts you may like r/hoi4. The 40 width light tank template is best used by major nations in early game, and their high speed enables the player to make Go to hoi4 r/hoi4. Tank division - 13 medium tanks, 7 motorized, support engineer and logistics (there are many options for tank templates but this is a good one to start with). Secondly, I was talking about divisions with low coordination values, 5 and less. You could modify the support companies a bit, but that is personal preference, it is fine as it is now, it will work well, the stats and main battallion setup looks good. For (relatively) simple production lines, I recommend classic 7/2, adding support divisions as you get bigger, and 40W Tanks, the division can be half motorized infantry and had MBTs (I usually have my divisions with around 400 tanks each), they'll still melt quickly without SPGs, I aways recommend adding support artillery and for Russia, Supply logistic support is a must, it won't A tank division is also an offensive division so reinforce rate (at least in SP) is going to be less important since you can stop/start your attacks at will to bypass when on offense. Just make enough light tanks for the support company, don't try to actually use them as a line battalion. 5) Improving the MP with research would boost this more, but Go to hoi4 r/hoi4. Either tank focus fighter focus marines focus etc. since they will give buffs to the whole division. In this division template, you’ll have access to a strong core of infantry-only battalions, which comes with a high To get Flame Tanks in HOI4, you first need to research Engineer Company II, create a tank template with a Flamethrower Main Armament, and then design a division and add the Flame Tanks as a Support Company. Also a VERY important thing, the tank division is missing two light-flame tank battalions, which I couldn’t add coz I don’t have the dlc, but they are supposed to be there. You need to redistribute the stats, defense should not be so much in proportion to attack and breakthrough. Then in the last row I put Motorized AT and Motorized AA. Also for each tank division I try to get one motorized division. Reply reply prussianghostbuster Go to hoi4 r/hoi4. This video covers division templates that will make your game much more enjoyable and easier to play for the Millennium dawn hoi4 mod. Reply reply More replies. If you're doing singleplayer make 20 width 7/2 divisions with engineers recon support artillery and maintenance divisions. I think the best way is to change tank template. If you attack to tanks use 13|7 13 tanks 7 Tanks are just a means to an end. If you plan to go Axis vs USSR in late game, you need at least some medium tank division to break the lines and then small tanks to pour in and encircle. art. The best effect is achieved once you have a full division (25 bataillon) with a suppression of 75 for 13000 manpower. This consists of: 8x Medium Tanks; 2x Motor Artillery/SPGs; 6x Motor Infantry; 1x Support Recon; 1x Support Artillery; 1x Support Anti-Tank; 1x Engineer; This gets the job done in most situations, and you can run a cheaper version with 6 tanks and 3 You don't gotta sound like you got 3000 iq lol, I'm just saying this is a place where hoi4 players come to discuss all things hoi4 related, why wouldn't he be here and read any new meta and strats, almost everyone does and most of the community is here anyways for a 30 width tank division you would have 10 battalions of tanks and 5 of motorized/mechanized. You’re aiming for 30 org, so you can swap out mot/mech for tanks accordingly, as you pursue your doctrinal bonuses. Bigger div will tend to keep more XP when taking damage, meaning it will be faster to get a 40w tank division to Seasoned or Veterans. You can absolutely use it this way. This guide is singleplayer oriented and used for causal gameplay. With that mind, you will usually wolfpack panzer divisions in squads of 4. 5 to 433. it works well and you fastly get a 'much stronger' medium tank division. Reply reply Top 1% Rank by size . If for some reason you find yourself needing a heavy tank that can do it all, this is the design for you. If you play long enough, the Super heavy TD is an ingredient for cheap high That way the tanks can catch up with speedy motorized and mechanized trucks, which makes your tank division faster enough to push and encircle. Having more tank divisions allows you to strike in the North, Center and South at the same. 9 update is the latest and largest update to date for md an It's better than 95% of tank divisions that get posted here. Tank firepower is expensive and for this reason, I prefer using mot artillery. With how expensive heavy tanks are my preference is to make an infantry tank, slap as much armor, breakthrough, and piercing on it as possible, bring it down to 4 kmh, and put one battalion in an infantry division. Please note that the reducing even with a full bataillon is not that huge, you go from 500 per 2. best way to use tanks is seperately from your infantry, and not connected to the front line order - instead, you make a fallback line SPECIFICALLY for your tanks on the front line, wait for all of them to arrive, then push your objective, whether it be a city, supply hub, completing an encirclement, etc. This division costs 3x more than a medium tank division. Division Edit Main article: Division. Feb 6, 2007 Assuming your tank division is a proper speed-oriented breakout unit built for securing In 1941 a tank division consisted of the following units: 2x Medium Tanks; 4x Motorized Infantry; 1x Mechanized Infantry; 2x Motorized Artillery; Armored Vehicle Recon (or Light Tank Recon w/o NSB) Pioneers; Logistics; Anti-Tank; Signal; Panzer-Division (1942) The mechanized infantry stand the test in the fast but intense battles on the eastern front. This means I don't need the 5th slot in a regiment from doctrine (4+4+3+3). As with Tank equipment modules are being unlocked through the armor technology tree for the base chassis, engine and armor modules. For both designs, you can replace the motor recon with a light tank recon or add a maintenance company. If you make lights with stats, medium instantly beats it even if the design features some speed, as they already have better main gun, better armor, and use only 50 per battalion while light tank requires 60. Tank Destroyers are a type of tank that will only become useful around 1940, so we won’t mention designs before that time. It will also add high piercing and hard attack to the divisions, so you can replace the medium cannon and Division Template. This is the tank template that you want to go for. We are splitting the tanks and infantry types between their types so that they don't get more total priority than the SPG. A Regardless, if true - that a smaller division attacking a larger division focuses its attacks on one target - that seems really op. Special Forces Templates Against the AI, special forces aren't really needed Go to hoi4 r/hoi4. . theokrat sexy shoeless god of dice. Furthermore, if you have a stalemate on the front, using tanks against your enemy might just do the trick. Base Stats Combat Stats Custom Stats; Speed 0: Soft Attack 0: Production Cost 0: HP 0: Hard Attack 0: Soft Attack/Production 0: Organization 0: Air Attack 0: Manpower 0: Recovery Rate 0: Defense 0: Reconnaissance 0: Breakthrough 0: Suppression 0: Armor 0: Supply Use 0: Piercing 0: Hardness 0 %: Combat Width 0: Light Tank Tech The main stats of a tank division should be attack and breakthrough. We have updated our Community Code of Conduct. Space marines are when you put a single tank battalion in an infantry division to add piercing and armour. Unless you’re forced to try not to use infantry and/or artillery for attacking. It shreds inf and ai tanks are always below 50% hardness so it's still better to invest in more soft attack than hard attack. Also, unlike SPG which requires 50 tanks to make a battalion for both medium and light, tank designation requires 60 light tanks, so the cost saving is less noticeable. 63 Badges. Some people will suggest 15/5, which would be 15 tank battalions with 5 motorized battalions. Battalion Edit. If you want to use infantry offensively, use 14 infantry 4 artillery with support engineer and artillery Redesinging HOI4 flags, UNITED STATES 5. But modern tanks alone It is time for the best division templates in 2025, updated from last year!We will also discus combat widths, and the most important stats. The latter is extremely useful Tank design: heavy tank design + armor looks best. With the small numbers of flame tanks (15) you only need a tiny amount of reliability (~20% iirc). A great all-infantry division template. Fair enough. A heavy tank division with foot infantry can do wonders too. Cavalry spam with 1 well supplied light tank division. - 40 width 15/5 tanks/motorized division for attack (can be either light, medium or heavy) - Lighter tanks are faster and cheaper to produce but also have less armor and less damage. If you can't build the heavy tank, the SPAT units can In general you want a smaller infantry division to hold (15 or 20width preferred) and larger divisions to push (certain widths between 27 and 42 work best) Highly recommended! by Vezachs Ultimate Guide. There is no single best combat width now, instead there are several effective combat widths to choose from. But if you plan to island hop through the pacific maby make it 20 width duo to the low infrastructure and naval bases on the islands. Members Online • Mr_miner94. Maby add in a few motorized arty for good measure. This in itself favors line artillery / anti-tank / AA as they We would like to show you a description here but the site won’t allow us. In this Hearts of Iron 4 Guide I'll teach you all you need to know about Tanks - be it their Modules, Designs, Templates or which Stats are important. You can add motorised artillery, rocket mot. There are three stats that tanks can give: armor, firepower, and breakthrough. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement. Do not help flank a battle unless you can bring to bear the entire combat width worth of tanks. 10 tanks, 8 trucks, swap to 11 tanks 7 mech once you get and upgrade the mech. Each specialized type of tank equipment costs 48% of the IC or a normal tank battalion. While there is no clear best division template in HOI4, as each one suits a different purpose, we’ll go through some with a quick analysis. They punch hard, but you can't get enough in theater and supply in undeveloped countries is always bad. If a tank has higher armor than the enemy division has piercing, it takes Players who want to get into war with a powerful army first need to learn how to make the best Division templates for their country. Members Online. Ideally you must have a minimum of 10 tank division at the start of the war and In hoi4 it's best to stack as much firepower into your tanks as possible. We also You should strive for quality over quantity when it comes to tank divs, and make them beefy as hell, 30-40 width. You don't need that much armor to be unpiercable by ai and you don't need defense on your tanks. Sum of: You can get higher armor on the division for cheap if you swap out one of the tanks for a tank destroyer with juiced-up armor. What is the division templates TommyKay uses for “Main”, “Def”, “Tank”, etc? Archived post. I checked the following combinations; Pure tank, pure SPG and 50/50 split for all 4 Best Tank Destroyer Designs in HOI4. A good template would be your average 40 width tank division execpt naval-tanks + mechanized instead of regular tanks and motorized. Remember Calvary doesn’t get bonuses from many doctrines so it will eventually lack behind Infantry in everything but speed. In MP, such a tank division would get massacred by a high-hardness medium template that has a mix of soft and hard attack damage. Table of Contents. The reliability you need depends on the amount of tanks in the entire division. r/hoi4. If the war kicks of before 1940 you can actually just use motorized & light tanks and be fine. And doesn't really make sense as I thought the devs were trying to get away from that. All tanks are their base models, with the exception of TDs, which are all gun-upgraded. You can design an artillery tank and add a battalion of those to the last column if you want a bit more soft attack, of course don't add too many because you want to maintain a balance of armor and infantry. The 1. Reply reply I just had to mix all these up, since there is no such thing as howitzer in hoi4. Try to get some support arty and 10-20 width cavalry divisions. I'm covering defensive infantry templates first because they are, with few exceptions, the For a heavy tank division, that armour is awful not gonna lie. An infantry division with a couple heavy tank battalions can punch a hole in the front lines for the light tank division to charge through. 4 mech/mot, 3 light tank, 3 SPART (20) is what I use as Germany or Italy. The exact best tank division depends on tech level, doctrine choice, and resources available. Only produce these if you have enough resources to sustain these beasts. For instance, smaller See more A collection of all division templates and tank & aircraft designs for any minor and major nation. The First Berserker: Khazan Go to hoi4 r/hoi4. -Tank Hybrid build. Armies are composed of divisions, which is the smallest unit a player can directly control. This stat is still needed in case the tank division faces high opposition or is battling in successive combats, where the I love armored car but it really bad in hoi4 currently, it stats is equal to a worse light tank (they copy n paste pre-NSB light tank stats n lower a few value). However, compare the production cost difference between the two. This is the main fighting force, and the primary source of most statistics. There is an exception to the higher speed; the tanks used as the Go to hoi4 r/hoi4. It’s important to note that heavy tanks typically aren’t recommended due to their prohibitive cost, high supply usage, and how easy it is to get high piercing on medium tanks. By ASSPIRE. Then, I update the template, slowly removing all the mediums. If you are going to push with infantry try using heavy tanks and or heavy SPG instead of artillery as their defence and fort attack bonus are quite strong. Adjust your light tanks to have the most soft attack. ---Chap The numbers are all with full 1945 tech but no doctrines. Members Online • Unfair-Baker-2586 DragoonEOC • It's the same as any other good tank division. This is our first tank division on the list. ) Reply. The infantry is necessary for organization, 30+ is usually a good amount of org for tanks. For me, my Tanks. If the division has too much armor, you can reduce the number of tanks to reduce the cost. Reply reply For encirclements, you can also send one mobile division, but again, keep it small in size. I hope my informations are not outdated: in the last years If supply isn't too bad, add enough LTs to make the division count as a tank division and go GBP left, for the loads of Planning bonus. Then you want to use max level radio, a 3 man turret, a howitzer or the medium cannon (if you wanna go against infantry mainly then the None Light tanks are only really usable if you make cheap ones. eng, signal, cav recon, then later on in the game slap on support anti-tank). 20 width Motorized division, swap 2 battalions for light tanks and now they are considered tank division and can benefit from a tank general. They have less The goal here is to make the division count as an SPG division, which means you want your SPG to have the highest priority in the division. gjobgxctv ntrmlwe tuuce cktt egqm ijhv wwbpcjh diy pogjz ugerktu isyoa lum lirikvvq lhqm eyb